Fall Combat Classic '09. The Battle for Okinawa!
The United States Military Academy Paintball Team Proudly presents The Fall 09 Combat Classic: The Battle for Okinawa.
The scenario will be based off of the WWII battle fought between the American and Japanese forces. The fierce Japanese (Led by Doug Decker) will defend the high ground against the might of the U.S. Forces (Led by Eric Engler).
Below is the information available as of right now. More posts to follow as information is confirmed.
General:
Date: September 12th and 13th play on both dates.
Where: Lake Frederick camping area on West Point. Detailed driving instruction posted here and at www.armypaintball.com. *NOTE* If you are using a GPS navigator to get to the game then be sure to avoid using Bull Pond Road as it is blocked off. Additionally, Smith Clove Road has an overpass that large vehicles may have issues with. An alternate route will be published as soon as we map one out. This area will provide more camping room than the past few years, better access to the Thruway and Central Valley, and challenging terrain that West Point is known for!
Website: www.armypaintball.com
Prices:
Registration: $50, registration gets you both days of play, free camping, free air and CO2 both days, and an entry into the prize raffle/giveaway at the end of game play on Sunday.
Paint: Prices to be determined soon, two brands will be available, FIELD PAINT ONLY. First Strike Rounds will be the only exception!
Facilities: Free camping, porta-johns, water tanks all on spot
Chrono/firing modes: Chrono will be at 280 FPS, all firing modes allowed
GUN HITS COUNT
Anti tank weapons are allowed, the only projectile that can be shot are the small Nerf footballs. Chrono speed for Nerfs will be put out later; all anti tank/special weapons will be checked by the head ref and approved by me before use.
Game info will be up on armypaintball.com as soon as possible along with maps of the playing area.
No alcohol, drugs, or firearms allowed. No pets, no fireworks, no open fires or campfires. Due to the game scenario this should be a non-issue, but no Nazi Swastikas on uniforms or accessories. WWII era uniforms are ok. Check with me if you have any doubt before the game.
Tanks will be allowed, must have the ability to tape a "kill box" to them via masking tape. Tanks must have a visual elimination indicator, IE, a white flag. Tanks must register before the game and have all of the mentioned equipment.
** Special equipment rules **
Tanks
Tank commanders/owners receive one (1) free entry and (1) free case of paint (“walking” tanks do not count for this offer). Each General can only field 3 tanks at a time. In order to put each tank in play, he must turn in 1 can of gas to a tank ref. There will be six cans of gas on the field at the beginning of the game. When a tank enters the field, the gas can is re-hidden by the refs. It is possible for one side to capture more than three cans of gas, thus preventing the other team from putting one or all of their tanks in play. Kill boxes will be added to your tank. Red or Blue team flags and white “dead tank” flags are still required and must be provided by the tank owner.
Anti-tank/rocket launchers/LAWS
Each general will have three Anti-Tank (AT) cards. They can be given to any player he wishes and the holder of the card will be able to use their Nerf rockets to take out tanks. ONLY PLAYERS WITH THE CARDS CAN USE THEIR NERFS AGAINST TANKS AND HAVE THEM COUNT! All other launchers can fire SABOT rounds of paintballs (FPO!) in an indirect manner at players and directly at tanks. Paintballs shot at tanks from LAWS count like any other paintball towards filling up the kill box. LAWS will be limited to a range of 30 yards (FPS to be determined) with Nerf rockets.
First Strike rounds
First Strike rounds will be allowed during this game and can be purchased off site (BYOFS?). Generals will be able to give ONE player per team a Sniper card. The player with sniper card can eliminate a general with a First Strike round hit ANYWHERE on the General’s body. Normal West Point rules only allow head shot eliminations of Generals. If you do not have a Sniper card and shoot a general anywhere else other than the head, the elimination will not count. So, don’t shoot generals with First Strike rounds unless (A) you have a sniper card or (B) you can hit him in the head!
Last Updated - Aug 18, 2009
Papers you need
Get a jump start on the line and download the papers you need early!
Under 18 Waiver - PDF Format
Over 18 Waiver - PDF Format
Directions to Lake Frederick - PDF Format - These are the directions coming from the New York State Thruway.
Lake Frederick Site Map - JPG Format


